:roll: RS is located in a rez file. or you can just go to my rez wallhack, extract my rez and you will find rs folder. then you will see a file .ltb. delete it and open notepad save it as (no text) the old ltb file name.ltb and start editing:
You will need:
Wallhack
Chams
You will need:
- Render Style Editor
Wallhack
- Spoiler:
- Click the "Configure Render Pass1" button
Uncheck "Dynamic Lighting" - this allows for flat-ish shading.
For "Blend Op" choose "No Blend" - this means the rendered pixel always gets displayed.
For "Cull Mode" choose "No Culling" - this means it won't remove any polygons that aren't facing the camera.
For "Z Buffer Test" choose " No Alpha Test" - this means it doesn't matter if there is something in front of the object or not.
For "Z Buffer Op" choose "Read/Write" - this means that whenever it writes to the screen it also write to the buffer (this is useful later on).
Now save and compile to Direct3D or somthing and select output as our .ltb file. done!!
Chams
- Spoiler:
Click "Configure Render Pass 1"
Change "Z Buffer Test" to "Less or Equal" - this means it will only write to the buffer when something is in front
Change "TFactor" to 000000 - this will render eveyone black (for now).
Click "Configure Render Pass 2"
Copy everything you did in Parts1 and Part2 but now in Render Pass 2
For "Z Buffer Test" choose "Greater" - this means it will only write when it is behind something
For "Z Buffer Op" choose "Read Only" - this means it wont screw up the what is in front of what.
Click "Configure Render Pass 3"
Copy everything you did in Parts1 and Part2 again but now in Render Pass 3
For "Z Buffer Test" choose "Less or Equal" - this means it will only write when it is the one in front.
For "Z Buffer Op" choose "Read Only" - this means it wont screw up the what is in front of what.
Change "TFactor" to "00ff00" - this will render in green
Done, compile to ltb file