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Updated Base!

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1 Updated Base! on Tue Aug 14, 2012 11:35 am

Cr4zy[ox]

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Code:
#include <Windows.h>
#define WeaponMgr 0xB65E94//

#define nochange 0xBDC//
#define NoReload 0xBD8//
#define damage 0x7C4//
#define NoRecoil1 0x4E8//
#define NoRecoil2 0x36A0//
#define NoRecoil3 0xE98//
#define NoRecoil4 0x1000//
#define NoRecoil5 0x1168//
#define knifeOHK1 0x3B9C//
#define knifeOHK2 0xBA4//

#define wallhack 0x6D0644



void UndetectedBase()
{
   DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
 
   if (GetModuleHandleA("ClientFx.fxd")&&GetModuleHandleA("CShell.dll"))
   {
 
      memcpy((VOID*)wallhack, "\x00\x00\x00\x00\x00\x00", 6);

 

        if(CShell + WeaponMgr)
 {
  for(int i=0; i<700; i++)
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
  *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 10;
 }
        if(CShell + WeaponMgr)
 {
  for(int i=0; i<700; i++)
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
  *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + nochange) = 10;
 }

        if (CShell + WeaponMgr)
 
for(int i=0; i<700; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
for (int j=0; j<10 ; j++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoRecoil1+j*4) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoRecoil2+j*4) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoRecoil3+j*4) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoRecoil4+j*4) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoRecoil5+j*4) = 0.0f;/////////////
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK1+j*4) = 200.0f + 200.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK2+j*4) = 200.0f + 200.0f;
}
}
}
   }
   Sleep(151);
}
 
void Base()
{
   for(;;)UndetectedBase();
}
 
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
   if (dwReason == DLL_PROCESS_ATTACH)
   {
      DisableThreadLibraryCalls(hDll);
      CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Base, NULL, NULL, NULL);
   }
   return TRUE;
}
 

Debug, rename hack to mlang.dll and replace on cf folder! it will work





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2 Re: Updated Base! on Tue Aug 14, 2012 3:05 pm

newem


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nice one tnx

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3 Re: Updated Base! on Tue Aug 14, 2012 9:03 pm

Cr4zy[ox]

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dont say it just press it ;)





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4 Re: Updated Base! on Wed Aug 15, 2012 4:21 pm

newem


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how i add seeghost ???

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5 Re: Updated Base! on Wed Aug 15, 2012 5:01 pm

Cr4zy[ox]

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newem wrote:how i add seeghost ???

adding xD, wait video i m not free for some time but yeah, be passient xD





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6 Re: Updated Base! on Fri Aug 17, 2012 12:56 am

hane237


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well i will just use the ohk any proplem ^^ ?

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7 Re: Updated Base! on Fri Aug 17, 2012 10:35 am

Cr4zy[ox]

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hane237 wrote:well i will just use the ohk any proplem ^^ ?

what you mean





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8 Re: Updated Base! on Tue Aug 21, 2012 2:13 pm

hane237


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Admin wrote:
hane237 wrote:well i will just use the ohk any proplem ^^ ?

what you mean

i mean i just used the one hit kill knife code Hehe!

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9 Re: Updated Base! on Tue Aug 21, 2012 2:23 pm

Cr4zy[ox]

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hane237 wrote:
Admin wrote:
hane237 wrote:well i will just use the ohk any proplem ^^ ?

what you mean

i mean i just used the one hit kill knife code Hehe!

no problem for me Laughing





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10 Re: Updated Base! on Wed Aug 22, 2012 4:54 pm

mahmud118


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Not Work me :( Sad

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11 Re: Updated Base! on Wed Aug 22, 2012 8:28 pm

buddhayang


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theres a problem xtrap detection -_-

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12 Re: Updated Base! on Mon Aug 27, 2012 4:37 pm

mahmud118


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Please update :) PLZZ! or help me pm ? Thanks.

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13 Re: Updated Base! on Mon Aug 27, 2012 7:37 pm

Cr4zy[ox]

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if u dont know how to use, check a sticky thread called " How To Make Hack"





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