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[Release] Updated Textstrings/ addies

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1 [Release] Updated Textstrings/ addies on Wed Nov 07, 2012 2:27 am

buddhayang


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Just decided to update them Very Happy
Longknife and Knife360 is private ;)
i gave some offsets for you guys now its your turn to make the hack and find the rest of the offsets Very Happy

PS: 1 of those textstrings have more than 1 offset.

Code:
Basicplayerinfo: BasicPlayerInfo =0x?????? it has about that mch
WallMgr: ReloadAnimRation=0x?????? around that much its really easy
Range: Range =0x7B8
Norecoil1: PerturbMin%d_%s
Norecoil2: PerturbMax%d_%s
Norecoil3: BulletOffset(second one)
Norecoil4: ShotReactPitch%d_%d
Norecoil5: DetailPerturbShot%d_%s
Norecoil6: DetailReactPitchShot%d_%s
Norecoil7: DetailReactYawShot%d_%s
Noreload: ReloadAnimRatio
NoWeaponWeight: MoveSpeedPenalty
NoGrenadeDmg: AmmoDamage
NoWeaponChangeDelay: ChangeWeaponAnimRatio
NoKnockBack: KnockBack
NoScope: HalfZomeNoImage
FastKnife1: KnifeNormalAniRate
FastKnife2: KnifeBigShotAniRate
FastKnife3: KnifeNormalAniRate
KnifeOHK1: KnifeNormalAmmoDamage
KnifeOHK2: KnifeBigShotAmmoDamage
SeeGhosts1: CharacterHiddenAlpha
SeeGhosts2: CharacterHiddenWalkAlpha
SeeGhosts3: CharacterHiddenRunAlpha
SeeGhosts4: MovementHiddenRate
RepeatFire: RepeatFire
CrouchSpeed: MovementDuckWalkRate
ShotGunSpread: ShotsPerAmmo
STW1:EdgeShotEnabled=0x??? find it urself
STW2:WallShotEnabled=0x??? find it urself
STW3:PerfectWallShotEnabled=0x??? find it urself
FastC4Defuse:C4DefuseTime=0x80



Last edited by buddhayang on Wed Nov 07, 2012 2:28 am; edited 1 time in total

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2 Re: [Release] Updated Textstrings/ addies on Wed Nov 07, 2012 2:27 am

buddhayang


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This is going to be included into my VIP HACK that im currently working on.

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3 Re: [Release] Updated Textstrings/ addies on Wed Nov 07, 2012 7:59 am

Cr4zy[ox]

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pretty nice, need help in no bug damage?





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4 Re: [Release] Updated Textstrings/ addies on Wed Nov 07, 2012 5:55 pm

Quackers 196

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ooh yeah that would help me out :) although it doesn't do much now that glitches dont work very well



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5 Re: [Release] Updated Textstrings/ addies on Wed Nov 07, 2012 9:37 pm

buddhayang


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Quackers196 wrote:ooh yeah that would help me out :) although it doesn't do much now that glitches dont work very well

i know how to glitch pretty well, it takes practice

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6 Re: [Release] Updated Textstrings/ addies on Wed Nov 07, 2012 9:53 pm

Quackers 196

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i can glitch well, although i keep getting error. i would like bug damage though



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7 Re: [Release] Updated Textstrings/ addies on Thu Nov 08, 2012 6:41 pm

buddhayang


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Cr4zy[ox] wrote:pretty nice, need help in no bug damage?
Yeah sure I know the string name but don't know which offset:(

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8 Re: [Release] Updated Textstrings/ addies on Thu Nov 08, 2012 6:45 pm

Cr4zy[ox]

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buddhayang wrote:
Cr4zy[ox] wrote:pretty nice, need help in no bug damage?
Yeah sure I know the string name but don't know which offset:(

the offset is in the same line as the string name it should start with 0x3******

and doo this:

if(CShell)
{
*(float*)(CShell + nobugdmgoffset) = 0;
}





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