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[Release] Addys

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1King [Release] Addys on Sun Aug 26, 2012 11:48 am

Cr4zy[ox]

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Some one requested some string names and some addys, here they are Ahah

No recoil , no reload and some others already are in this thread: [You must be registered and logged in to see this link.]

String names:

Norecoil1: PerturbMin%d_%s
Norecoil2: PerturbMax%d_%s
Norecoil3: BulletOffset(second one)
Norecoil4: ShotReactPitch%d_%d
Norecoil5: DetailPerturbShot%d_%s
Norecoil6: DetailReactPitchShot%d_%s
Norecoil7: DetailReactYawShot%d_%s
Noreload: ReloadAnimRatio
NoWeaponWeight: MoveSpeedPenalty
NoGrenadeDmg: AmmoDamage
NoWeaponChangeDelay: ChangeWeaponAnimRatio
NoKnockBack: KnockBack
NoScope: HalfZomeNoImage
FastKnife1: KnifeNormalAniRate
FastKnife2: KnifeBigShotAniRate
KnifeOHK1: KnifeNormalAmmoDamage
KnifeOHK2: KnifeBigShotAmmoDamage
SeeGhosts1: CharacterHiddenAlpha
SeeGhosts2: CharacterHiddenWalkAlpha
SeeGhosts3: CharacterHuddenRunAlpha
RepeatFire: RepeatFire
CrouchSpeed: MovementDuckWalkRate
ShotGunSpread: ShotsPerAmmo





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2King Re: [Release] Addys on Sun Aug 26, 2012 12:00 pm

Cr4zy[ox]

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Hmm i did wrote the addys but my net failed on posting it and when i got back it was just that soo i wont look again for all that << sry i m too lazy for that again





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3King Re: [Release] Addys on Mon Aug 27, 2012 2:33 am

buddhayang


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whats the addy for Knife360?

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4King Re: [Release] Addys on Wed Aug 29, 2012 11:11 am

emman9666666


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CrouchSpeed: MovementDuckWalkRate


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i cant see the 0x--- code plz help

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5King Re: [Release] Addys on Thu Aug 30, 2012 10:58 am

Cr4zy[ox]

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crouch speed is 0xC





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6King Re: [Release] Addys on Thu Aug 30, 2012 12:47 pm

emman9666666


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value`?

i putted 999 as value didn't work

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7King Re: [Release] Addys on Thu Aug 30, 2012 1:46 pm

Cr4zy[ox]

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emman9666666 wrote:value`?

i putted 999 as value didn't work

it gots offset ... you need to make like:

if(CShell + ofset)
{
*(float*)(CShell + ofset + 0xc) = 2//2 is pretty fast, with 999 you would even walk thought the wals with that speed xD
}





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8King Re: [Release] Addys on Thu Aug 30, 2012 2:08 pm

emman9666666


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[code]#include <Windows.h>
#define WeaponMgr 0xB65E94//

#define knifeOHK 0xBA4//
#define CrouchSpeed 0xC//
#define KnockBack 0x3C08//


#define wallhack 0x6D0644


void UndetectedBase()
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");

if (GetModuleHandleA("ClientFx.fxd")&&GetModuleHandleA("CShell.dll"))
{

memcpy((VOID*)wallhack, "\x00\x00\x00\x00\x00\x00", 6);


if (CShell + WeaponMgr)

for(int i=0; i<700; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
for (int j=0; j<10 ; j++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK+j*4) = 2000;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + CrouchSpeed+j*4) = 2.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + KnockBack+j*4) = 0.0;
}
}
}
}
Sleep(151);
}

void Base()
{
for(;;)UndetectedBase();
}

BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Base, NULL, NULL, NULL);
}
return TRUE;
}[code]




dont works

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9King Re: [Release] Addys on Sat Sep 01, 2012 2:09 pm

emman9666666


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i need BasicPlayerInfo

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