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[HOW TO] Fining addys

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1 [HOW TO] Fining addys on Fri Jul 20, 2012 5:11 pm

Cr4zy[ox]

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Tittle says almost all :)

ALMOST , only no how to doo it xD




Put loadlib (click here for loadlib) on crossfire folder
Open it and leave it opened.




Now download loadlib from official website: [You must be registered and logged in to see this link.]
more specificly, here: [You must be registered and logged in to see this link.]

...

Open ollydbg
, Now be carefull:

File->Atach , select loadlib process

right click on the new window that showed up and choose:

view->CShell

now, right click again and:

shearch for->all referenced text strings




for finding things:

right click, shearch for text

, text string example: "ReloadAnimRatio"

Cool




Have fun and share you hacks here!

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2 Re: [HOW TO] Fining addys on Sat Jul 21, 2012 5:36 am

woombrah

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Good job!

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3 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 2:39 am

emman96666


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my ollydbg closing when i starting it i downloaded this one [You must be registered and logged in to see this link.]

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4 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 10:05 am

Cr4zy[ox]

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emman96666 wrote:my ollydbg closing when i starting it i downloaded this one [You must be registered and logged in to see this link.]

try to open as admin, thats the version i use .. and maybe a program is bloking it





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5 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 11:09 am

emman96666


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i restarted the program works find now

a program blocked it

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6 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 11:49 am

Cr4zy[ox]

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emman96666 wrote:i restarted the program works find now

a program blocked it

also you ned to open first Loadlib, then olly





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7 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 12:58 pm

newem


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how do i find the code for example, OHK, see ghost..........
please help
tnx

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8 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 1:00 pm

Cr4zy[ox]

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newem wrote:how do i find the code for example, OHK, see ghost..........
please help
tnx

AmmoDamage i think... its for OHK
HiddenAlpha or somthing is for see ghosts





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9 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 1:15 pm

emman96666


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thx u are really help full

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10 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 5:59 pm

newem


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hh i found someother Very Happy

but i need help how do I get the code like this (NoReload 0xBD)
sry i dont know so i will ask Very Happy



Norecoil1: PerturbMin%d_%s
Norecoil2: PerturbMax%d_%s
Norecoil3: BulletOffset(second one)
Norecoil4: ShotReactPitch%d_%d
Norecoil5: DetailPerturbShot%d_%s
Norecoil6: DetailReactPitchShot%d_%s
Norecoil7: DetailReactYawShot%d_%s
Noreload: ReloadAnimRatio
NoWeaponWeight: MoveSpeedPenalty
NoGrenadeDmg: AmmoDamage
NoWeaponChangeDelay: ChangeWeaponAnimRatio
NoKnockBack: KnockBack
NoScope: HalfZomeNoImage
FastKnife1: KnifeNormalAniRate
FastKnife2: KnifeBigShotAniRate
KnifeOHK1: KnifeNormalAmmoDamage
KnifeOHK2: KnifeBigShotAmmoDamage
SeeGhosts1: CharacterHiddenAlpha
SeeGhosts2: CharacterHiddenWalkAlpha
SeeGhosts3: CharacterHuddenRunAlpha
RepeatFire: RepeatFire
CrouchSpeed: MovementDuckWalkRate
ShotGunSpread: ShotsPerAmmo

ReloadAnimRatio - Weapon Reload (No Reload)
ChangeWeaponAnimRatio - Weapon change delay (No weapon change delay)
AmmoDamage - Weapon Damage (One hit kill)
LowerAnimRate - Weapon Recoil (Less Recoil not full No Recoil)
CharacterHiddenAlpha - See Ghost
CharacterHiddenWalkAlpha - See Ghost
CharacterHiddenRunAlpha - See Ghost
MovementHiddenRate - See Ghost
C4PlantTime - Obviously C4 Plant time
C4DefuseTime - Obviously C4 Defuse time
MaxCanDefuseDistance - Distance that you can defuse the bomb
Range -Weapon Range
ShotsPerAmmo - Shotgun Spread
EdgeShotEnabled - Shoot Through Wall
WallShotEnabled - Shoot Through Wall
PerfectWallShotEnabled - Shoot Through Wall
====================================

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11 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 7:19 pm

emman96666


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when i take this
PerfectWallShotEnabled - Shoot Through Wall

do i just have to add it or do i need another thing thts is with it like this
#define NoReload 0xBD8//

*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload +j*4) = 100.0f;

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12 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 7:36 pm

Cr4zy[ox]

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emman96666 wrote:when i take this
PerfectWallShotEnabled - Shoot Through Wall

do i just have to add it or do i need another thing thts is with it like this
#define NoReload 0xBD8//

*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload +j*4) = 100.0f;

if thats your full code the it would never work xD

i will make a tut soon





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13 Re: [HOW TO] Fining addys on Sat Aug 11, 2012 9:05 pm

newem


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no no
when i found in the OLLYDBG like this KnifeNormalAniRate
then wher i get the code like this NoReload 0xBD8
this 0xBD8 wher i get this code for define ???

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14 Re: [HOW TO] Fining addys on Sun Aug 12, 2012 10:30 am

emman96666


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hey i need help with one thing its when i take this

CrouchSpeed: MovementDuckWalkRate

in ollydbg

were is the code im gonna use for it plz answear

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15 Re: [HOW TO] Fining addys on Sun Aug 12, 2012 11:38 am

Cr4zy[ox]

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newem wrote:no no
when i found in the OLLYDBG like this KnifeNormalAniRate
then wher i get the code like this NoReload 0xBD8
this 0xBD8 wher i get this code for define ???

video comming soon





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16 Re: [HOW TO] Fining addys on Sun Aug 12, 2012 2:05 pm

emman96666


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can i add ur skype plz answear fast

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17 Re: [HOW TO] Fining addys on Sun Aug 12, 2012 2:48 pm

Cr4zy[ox]

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emman96666 wrote:can i add ur skype plz answear fast

inusimidia2

there you go





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18 Re: [HOW TO] Fining addys on Sun Aug 12, 2012 7:37 pm

emman96666


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happend tome to but i get it now try to run as admin or with out without works for me

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19 Re: [HOW TO] Fining addys on Thu Aug 16, 2012 5:26 pm

xSheadowX


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Hey, ehm Admin, can you explain us how to get the Weaponmgr Pointer please ? i know now how to find addys but ill dont know how to find the Weaponmgr, please help,

Thanks!

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20 Re: [HOW TO] Fining addys on Thu Aug 16, 2012 5:29 pm

Cr4zy[ox]

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xSheadowX wrote:Hey, ehm Admin, can you explain us how to get the Weaponmgr Pointer please ? i know now how to find addys but ill dont know how to find the Weaponmgr, please help,

Thanks!

just, look for example to no reload addy , then you will see somthing like [10********]

* = numbers , the weaponmgr addy

the * is the addu it should be like : 0x******** without the 10 , you will find around 3 things like this one, the right one is the first





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21 Re: [HOW TO] Fining addys on Thu Aug 16, 2012 6:06 pm

xSheadowX


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I try it later on and you say me please if the Addy is Correct :)
Admin ? please add me Skype Very Happy > marcelf52 <

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22 Re: [HOW TO] Fining addys on Thu Aug 16, 2012 6:15 pm

xSheadowX


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Should it be 0x8B41 ?

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23 Re: [HOW TO] Fining addys on Thu Aug 16, 2012 7:21 pm

Cr4zy[ox]

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i will do it later





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24 Re: [HOW TO] Fining addys on Mon Aug 20, 2012 10:57 am

[CFFG]tomboo30

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right click on the new window that showed up and choose:

view->CShell




i can't see CShell... -.- Sad



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25 Re: [HOW TO] Fining addys on Mon Aug 20, 2012 2:49 pm

ludek


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Me too :(

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