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[How To] Add freatures to our Hack!!

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1 [How To] Add freatures to our Hack!! on Fri Jul 20, 2012 5:11 pm

Cr4zy[ox]

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Admininstrator
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addys:

#define WeaponMgr 0xB65E94//

#define nochange 0xBDC//
#define NoReload 0xBD8//
#define damage 0x7C4//
#define norecoil 0x4E8//
#define norecoil2 0x36A0//
#define norecoil3 0xE98//
#define norecoil4 0x1000//
#define norecoil5 0x1168//
#define knifeOHK 0x3B9C//
#define knifeOHK2 0xBA4//

#define wallhack 0x6D0644

Example of its use Cool:


#include <Windows.h>

#define WeaponMgr 0xB65E94//

#define nochange 0xBDC//
#define NoReload 0xBD8//
#define damage 0x7C4//
#define norecoil 0x4E8//
#define norecoil2 0x36A0//
#define norecoil3 0xE98//
#define norecoil4 0x1000//
#define norecoil5 0x1168//
#define knifeOHK 0x3B9C//
#define knifeOHK2 0xBA4//

#define wallhack 0x6D0644

DWORD WINAPI hacks(LPVOID)
{
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD* m16 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 25*4);
DWORD* m700 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 14*4);
DWORD* knife = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 5*4);
DWORD* m4_rd = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 266*4);
DWORD* xmasaxe = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 239*4);
DWORD* Merry = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 238*4);
DWORD* awmrd = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 268*4);
DWORD* wep2 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 218*4);

*m700 = *awmrd;
*m16 = *m4_rd;
*knife = *xmasaxe;

memcpy((VOID*)wallhack, "\x00\x00\x00\x00\x00\x00", 6);


if (CShell + WeaponMgr)


for(int i=0; i<700; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
for (int j=0; j<10 ; j++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload +j*4) = 100.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + nochange +j*4) = 100;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil +j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil2+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil3+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil4+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil5+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK+j*4) = 1400;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK2+j*4) = 1400;

*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + damage+j*4) = 1400;//not working,, gives client error
}
}
}


}

}

bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}

DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(100);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)hacks, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{

MessageBoxA(0, "Enjoy Hack","Injected!", 0);

CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return 1;
}

[size=24pt]Any questions reply down Cool[/size]

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2 Re: [How To] Add freatures to our Hack!! on Sat Jul 21, 2012 5:37 am

woombrah

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Admininstrator
Admininstrator
I dont understand this but i let you make hacks! :) ;) :Laughing!:

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3 Re: [How To] Add freatures to our Hack!! on Tue Jul 24, 2012 11:45 am

wheelmania


Registered User
Registered User
thanks i search in google nothin i search in youtube nothing thanks

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4 Re: [How To] Add freatures to our Hack!! on Tue Jul 24, 2012 12:38 pm

Cr4zy[ox]

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Admininstrator
Admininstrator
wheelmania wrote:thanks i search in google nothin i search in youtube nothing thanks

hope you like our cmmunity. share your hacks with us! Cool

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5 Re: [How To] Add freatures to our Hack!! on Wed Jul 25, 2012 10:15 am

Anikila


Registered User
Registered User
Ty very mutch i love this thread Very Happy tyyyy

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6 Re: [How To] Add freatures to our Hack!! on Mon Jul 30, 2012 8:33 pm

stockup11


Leecher
Leecher
can u plz do weapon hack m4a1 to golden m4a1 and ak47 golden anad m60 to rpk golden plz

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7 Re: [How To] Add freatures to our Hack!! on Mon Jul 30, 2012 8:37 pm

Cr4zy[ox]

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Admininstrator
Admininstrator
stockup11 wrote:can u plz do weapon hack m4a1 to golden m4a1 and ak47 golden anad m60 to rpk golden plz

with this info here you can make it with just C+P Smile





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8 Re: [How To] Add freatures to our Hack!! on Tue Jul 31, 2012 9:56 pm

Huhnfisch

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What is the string name of Wallhack?
Thanks

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9 Re: [How To] Add freatures to our Hack!! on Tue Jul 31, 2012 10:10 pm

Cr4zy[ox]

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Admininstrator
Admininstrator
Huhnfisch wrote:What is the string name of Wallhack?
Thanks

wallhack hast string name, to find it i will send you an hex number , you just need to shearch Very Happy





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10 Re: [How To] Add freatures to our Hack!! on Tue Jul 31, 2012 10:14 pm

Huhnfisch

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Registered User
Registered User
Admin wrote:wallhack hast string name, to find it i will send you an hex number , you just need to shearch Very Happy
Ok Smile

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11 Re: [How To] Add freatures to our Hack!! on Tue Aug 07, 2012 8:16 am

hamidking1

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Registered User
Registered User
hi Admin

(Game process is ended in 2020 {W} L {0}) always wrong
please help

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12 Re: [How To] Add freatures to our Hack!! on Tue Aug 07, 2012 8:21 am

hamidking1

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Registered User
Registered User
hi Admin

This is not bi me I done everything as it is supposedly described the hack or do I deteckted the IRG to inject a spiziale art because I've done it with pex injecter but I'm not looking further help pls

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13 Re: [How To] Add freatures to our Hack!! on Tue Aug 07, 2012 11:50 am

Cr4zy[ox]

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Admininstrator
Admininstrator
hamidking1 wrote:hi Admin

(Game process is ended in 2020 {W} L {0}) always wrong
please help

inject on lobby





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14 Re: [How To] Add freatures to our Hack!! on Tue Aug 07, 2012 8:54 pm

Admin wrote:
hamidking1 wrote:hi Admin

(Game process is ended in 2020 {W} L {0}) always wrong
please help

inject on lobby

or rename it SndDrv and put on crossfire folder

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15 Re: [How To] Add freatures to our Hack!! on Sat Aug 11, 2012 5:22 am

emman96666


Registered User
Registered User
fast knife??

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16 Re: [How To] Add freatures to our Hack!! on Sat Aug 11, 2012 10:06 am

Cr4zy[ox]

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Admininstrator
Admininstrator
emman96666 wrote:fast knife??

hmm maybe later but uts easy





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17 Re: [How To] Add freatures to our Hack!! on Sat Aug 11, 2012 11:10 am

emman96666


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Registered User
what do i search for in ollydbg

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18 Re: [How To] Add freatures to our Hack!! on Sat Aug 11, 2012 11:47 am

newem


Registered User
Registered User
hey how do i fix sound in game ?????

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19 Re: [How To] Add freatures to our Hack!! on Sat Aug 11, 2012 11:47 am

newem


Registered User
Registered User
hey how do i fix sound in game ?????

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20 Re: [How To] Add freatures to our Hack!! on Sat Aug 11, 2012 11:49 am

Cr4zy[ox]

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Admininstrator
Admininstrator
newem wrote:hey how do i fix sound in game ?????

rename hack to mlang.dll and put original snddrv.dll back





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21 Re: [How To] Add freatures to our Hack!! on Sat Aug 11, 2012 12:40 pm

newem


Registered User
Registered User
ok tnx

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22 Re: [How To] Add freatures to our Hack!! on Sun Aug 12, 2012 3:50 pm

newem


Registered User
Registered User
i add somethins

Code:
#define NoWeaponWeight 0xAB0//
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoWeaponWeight+j*4) = 0.13f;
work great with sniper to Very Happy

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23 Re: [How To] Add freatures to our Hack!! on Sun Aug 12, 2012 7:37 pm

newem


Registered User
Registered User
hey can soneone give me code for seeghost plss Very Happy tnx

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24 Re: [How To] Add freatures to our Hack!! on Mon Aug 13, 2012 1:32 pm

emman96666


Registered User
Registered User
any one got an idea whar string name for walk through walls is

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25 Re: [How To] Add freatures to our Hack!! on Sun Aug 26, 2012 5:22 am

azimali


Registered User
Registered User
Admin wrote:addys:

#define WeaponMgr 0xB65E94//

#define nochange 0xBDC//
#define NoReload 0xBD8//
#define damage 0x7C4//
#define norecoil 0x4E8//
#define norecoil2 0x36A0//
#define norecoil3 0xE98//
#define norecoil4 0x1000//
#define norecoil5 0x1168//
#define knifeOHK 0x3B9C//
#define knifeOHK2 0xBA4//

#define wallhack 0x6D0644

Example of its use Cool:


#include <Windows.h>

#define WeaponMgr 0xB65E94//

#define nochange 0xBDC//
#define NoReload 0xBD8//
#define damage 0x7C4//
#define norecoil 0x4E8//
#define norecoil2 0x36A0//
#define norecoil3 0xE98//
#define norecoil4 0x1000//
#define norecoil5 0x1168//
#define knifeOHK 0x3B9C//
#define knifeOHK2 0xBA4//

#define wallhack 0x6D0644

DWORD WINAPI hacks(LPVOID)
{
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD* m16 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 25*4);
DWORD* m700 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 14*4);
DWORD* knife = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 5*4);
DWORD* m4_rd = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 266*4);
DWORD* xmasaxe = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 239*4);
DWORD* Merry = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 238*4);
DWORD* awmrd = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 268*4);
DWORD* wep2 = (DWORD*)((*(DWORD*)(CShell + WeaponMgr )) + 218*4);

*m700 = *awmrd;
*m16 = *m4_rd;
*knife = *xmasaxe;

memcpy((VOID*)wallhack, "\x00\x00\x00\x00\x00\x00", 6);


if (CShell + WeaponMgr)


for(int i=0; i<700; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
{
for (int j=0; j<10 ; j++)
{
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload +j*4) = 100.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + nochange +j*4) = 100;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil +j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil2+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil3+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil4+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + norecoil5+j*4) = 0;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK+j*4) = 1400;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + knifeOHK2+j*4) = 1400;

*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + damage+j*4) = 1400;//not working,, gives client error
}
}
}


}

}

bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}

DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(100);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)hacks, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{

MessageBoxA(0, "Enjoy Hack","Injected!", 0);

CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return 1;
}

[size=24pt]Any questions reply down Cool[/size]

Okai If i want 2 remove all hack except KniveOhk and WallHack I dont knw which part 2 remove ...

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